﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using GameObjects;

namespace EquipmentModule.Weapons
{
    public class Gun : Weapon
    {
        public Gun(Vector2 position, Texture2D texture, VampireRider player)
            : base(position, texture, player)
        {

        }

        public override void Update(GameTime gametime)
        {
            base.Update(gametime);
        }

        public override void Use()
        {
            base.Use();

            if (isShootable)
            {
                
            }
        }


    }
}
